Bobble Heads Pack VM

By Mars Marshall
Date: 09-15-2005

Download

Screenshots

Readme

***************************
JEDI KNIGHT ACADEMY MODIFICATION
***************************

Title :BobbleVader
:BobbleObi
:BobbleAnakin
:BobbleMaul

Modeling/Skins :Mars Marshall "NeoMarz1"
Weighting :Mars Marshall
E-Mail :neomarz1@sbcglobal.net
Website :http://www.geocities.com/neomarz1@sbcglobal.net/

File Name/File Size :N_BobbleVader.pk3 (978kb)
:N_BobbleObi.pk3 (4.55mb)
:N_BobbleAnakin.pk3 (1.28mb)
:N_BobbleMaul.pk3 (402kb)

Date Released :9/10/2005


Description: This Model Pack was something I decided to do this weekend. It's a tribute to all of you who have supported me. I was amazed at all the people who came out and showed thier appreciation of my work... I want you all to know, I am sincerely touched. I have read all the forums, and not a comment goes by me. Thanks to all of you! I will probably return sometime in the future. Marzout!
I wanted to make something that would bring a smile... Too often people take these models way to seriously. I'm not afraid to poke fun at my own models... So please dont tell me the head is out of proportioin to the body. This time I meant to do it!!!!
To be honest I am having so much fun converting my models to Bobble heads, It brings a fun aspect to the game. Here is Bobble Head Vader, Bobble Anakin, Bobble Obi, Bobble Maul.

Note: You may want to replace the older version of BobbleVader with the new one in the pack. I made some fixes.

******************************READ THIS BEFORE PLAYING***************************************

Installation:

Now I have all the pk3 files separated in the zip, so you only need to place the ones you want. If you want them all then place N_BobbleVader, N_BobbleAnakin, N_BobbleObi, and N_Bobbble Maul.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder".


Team Support:yes
Bot Support: Yes
NPC Support: yes
Sounds: Yes.... But you need the original models, maulvm, and anakinvm, to access the sound files.





***How to use:***

Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall mp/duel1. The map will load with cheats activated. Open the console again and type /npc spawn "npc's name". Example: /npc spawn bobblevader.. Notice that single player you have to put the "/" slash before the command.

Here are the npc model names for this pack (With a brief description)...

Here are the npc model names for this model...

For NPC: bobblevader
bobbleobi
bobbleanakin
bobblemaul

Note: you must enter one of the above names when spawning your npc.

cont... close the console by hitting the tild (~) again.




***Trouble shoot***

Usually there are only a few errors make that cause problems. Here are the most common...
1) Not using the proper console commands for "Single Player" or "Multiplayer"... cheats are acivated differently for each. Read "Instructions" up above.
2) Having the pk3 placed in the wrong folder.
3) Make sure you have the latest Jedi Knight Academy update, this is very important!
4) Make sure you have removed any older versions of this model.
5) If cape texture is missing, or player Icon is missing you need to remove some models (you may have too many)... Another method is to rename the .pk3 file to Z_AnakinVM.


***********
Legal Stuff
***********

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.